Ship Types

In Artemis, you have three major races and their various fleets to choose from. This page is here for you to view and digest the various types, if needed.

Three Factions
In Artemis, there are three major factions you can play as
 * The Terran Stellar Navy (TSN) is the original faction in the game. TSN ships are best for Warp Drive and have an average spread of power between Beams and Torpedoes. TSN ships generally have their beam arcs facing forward to fight incoming enemies.
 * The Ximni are an alien race that are allied with the TSN. Ximni ships are best designed for Jump Drives and have their ships configured to compliment this with their wide beam arcs.
 * The Pirates are a rogue faction that run ships that are a mash of technology from both the TSN and Ximni. Pirate ships are faster in both raw speed and firing speed, but burn through energy much faster than their counterparts. Also, Stations will not allow Pirates to board unless they've helped defend them in some way, and may not be inclined to let them dock at all if they've hurt a friendly.

TSN Fleet
TSN ships were designed to use Warp Drive. They can be outfitted with a Jump Drive supplied from the Ximni, but it will not be as efficient as it would be on a Ximni ship.

Cruiser
The TSN Cruiser is the standard patrol vessel of the TSN.
 * 2 forward beams
 * 2 torpedo tubes
 * 8 Homing Torpedoes
 * 4 EMPs
 * 4 P-Shocks
 * 6 Mines
 * 2 Nukes
 * 5 of each Non-Combat type (Tag, Probe, Beacon)