Comms (Advanced)

Some players don't get Comms or understand it's usefulness. They just don't listen.

Easy Quests
Many ships will request you come to them or go to another ship for a quest. This can be annoying when a ship is in the other corner of the quadrant. Don't forget, Comms can issue orders to any friendly ship nearby. Requesting that all ships "Go Defend" a specific space station (even if they don't have weapons) can ease the burden of these quests when they're all within range of each other. However, you aren't in charge, so ships may ignore your orders.

Hailing
Comms can hail any friendly or neutral ships to see their status. More often than not, they'll need help despite not requesting it in a message to Comms. When doing a quest through hailing, the ship may give your reward to the station they dock at rather than directly to you.

Also be sure to hail any friendly ships as you come up on them. Pirates are known to roam the sector and set traps, and a hail can help to determine if something is awry on the ship.