Weapons (Advanced)

Weapons can utilize a number of techniques to hit enemies harder and faster.

Manual Beams
An experienced or ballsy Weapons officer can turn off auto beams to target specific systems on an enemy ship. When auto beams are disengaged and a ship is targeted, the screen on the Weapons console will change to a "periscope" view of the enemy ship, showing it's systems and status. Accurate shots to the systems will cause more damage to those specific systems compared to auto-fire.

Since the screen changes when in manual fire mode, they cannot change targets while in this mode. Weapons should either be very situationally aware, have the main screen to watch, or quickly re-enable Auto Beams when they've made their shots.

Combos
Many weapons work off each other to do extra damage where they usually wouldn't.
 * EMPs and everything. Don't forget, EMPs will halve the capacity of the shields of any ship caught in the blast radius. Since EMPs and Nukes share the same radius of effect, an EMP will disable shields and a nuke fired in the same spot will hit all the same ships hit by the EMP.
 * Taunting and Mines. When Comms successfully taunts an enemy ship, they will immediately break off whatever they were doing and go target the Artemis. You can use this to your advantage to place some mines (or pilot the ship behind generated mines) and taunt enemies to run into the mines. This also works with black holes and space monsters, the latter not being recommended.