Science (Advanced)

Science can do a lot simply by scanning, but there are some more things to know.

Advanced / Special Abilities
In higher difficulties, certain ships may have a list of special or elite abilities. Here's a quick cheat sheet.
 * Anti-Torp or Anti-Mine: The ship can shoot down torpedoes/mines with their phasers. Since the phasers need to time to recharge after a shot, you can break through by shooting multiple torpedoes at once.
 * Cloak: The ship can cloak for a short time. They cannot shoot during this time.
 * Drones: Advanced torpedoes.
 * LowVis: Tactical view consoles (Helm/Weapons) cannot see the ship until it's much closer than usual.
 * ShldDrain: Passive shield drain to any ships within range.
 * Stealth: Ship will not show up on the Main Screen's Long Range Scanners or Tactical views. The ship will still show up on Science's console.
 * Teleport: The ship has a jump drive. Jump range is limited.
 * Tractor: The ship has a tractor beam. When the ship is captures by the tractor beam, it cannot engage warp. Full impulse will eventually break free.

Spatial Awareness
Science's job is to look at a map and scan things. Other stations and the Captain may be preoccupied with other things, so since Science is always looking at the map, it's up to them to be aware of enemy fleet movements or actions. Science should also listen to Comms for any quests that the Captain has ignored for the time being. Speak up if you think there's something that can be done easily and without much deviation from the current mission.