Helm (Advanced)

Once you have a solid grasp on how to pilot your ship, you may wish to learn a bit more about the possibilities of the ship's maneuvering and systems.

Combat Maneuvering
The Artemis is generally the only ship that has warp. (Other enemy ships may have specials including Warp, but enemy warps can only go Warp 1 while the Artemis can get to Warp 4) Using warp in battle is one of the first things a Helmsman should learn to do once they learn their controls. Most players figure out how to do this on their own, but some may not use it to it's fullest potential.

Players may also use warp in battle and out-turn enemy ships, but they attempt to pick them off with torpedoes from afar. This doesn't always work. Don't be afraid to get in there and hit them with your phasers too! If correctly utilized, the phasers can do the majority of damage in a battle.

Be sure to coordinate with Science about the enemy ship's status. All enemy ships have front and rear shields like the Artemis, so if you've disabled their front shields, don't turn and move to hit them in the back. Pick your shots.

Ascending and Descending
For most cases, the Artemis should stay on the same vertical plane it starts on. This is good for new players (and even for vets) since all console screens view the Artemis from the top down. However, there are some cases where being above and below your target can help you. Helm can use the arrows on the left next to the warp/jump drive sliders to ascend or descend.